ALT477 FTCarve
Start facing away from the pond. Drag down to carve the turn. The harder you pull, the faster you come around.
Carve a 180° turn, dive to 70 mph and skim the pond a foot off the water. Hook it in and nobody gets hurt. You just jump again.
Secure checkout with Stripe · your game key arrives by email · installs like an app
Real run, flown in the game: Sunset Bay on the Blade 75.
In real life, one swoop takes a plane ride, a pack job and a wait for the next load. Here you're back at altitude in one tap. Nail it, hook it, run it again. Swoop as many times as you want.
Every run is the same four moves real pilots make. One finger does all of it: drag down to dive, drag up to flare.
ALT477 FTStart facing away from the pond. Drag down to carve the turn. The harder you pull, the faster you come around.
ALT115 FTPoint it at the ground and let it run. 70 mph by the time you're over the grass. Speed is your swoop.
ALT1 FTLevel off over the water and thread the gates. They sit 5 feet up. Every one you make is +50.
ALT0 FTFlare onto the beach. Dead center on the target is +50 more. Too fast and you meet the fence.
Every week there's a leaderboard for each continent: Africa, Asia, Europe, North America, South America and Oceania. Make your continent's weekly top 10 in any of the season's first nine weeks and you're in the World Cup in week 10.
| Weeks | Event | Who flies | What's on the line | Status |
|---|---|---|---|---|
| 1 – 9 | Weekly Comp, by continent | Every pilot | Top 10 on each continent, every week, qualify for the World Cup | Open |
| 10 | World Cup | Everyone who qualified | Gold, silver and bronze | Qualified only |
Digital medals in your medal case, a podium ceremony for everyone, and your name in the Hall of Champions.
Secure checkout with Stripe. Your game key appears right after you pay and is emailed to you.
No pack job, no 20-minute call. One jump ticket and you're swooping for good.